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	<title>pi.kuri.mu</title>
	<atom:link href="http://pi.kuri.mu/feed/" rel="self" type="application/rss+xml" />
	<link>http://pi.kuri.mu</link>
	<description>Just another borogu kurimu weblog</description>
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			<item>
		<title>AIR &#8220;Naked on Pluto&#8221; at NIMk, BALTAN and Piksel</title>
		<link>http://pi.kuri.mu/2010/06/01/air-naked-on-pluto/</link>
		<comments>http://pi.kuri.mu/2010/06/01/air-naked-on-pluto/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 10:33:48 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pi.kuri.mu/?p=330</guid>
		<description><![CDATA[

The 1st of June the &#8220;Naked on Pluto&#8221; residency at NIMk, BALTAN Laboratories and Piksel started! 
Naked on Pluto is a text based multiplayer game on Facebook. You are stranded on the planet Pluto, naked, alone. Your world is empty except for fragments of data, objects relating to your past life on social networks – [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2010/06/naked-on-pluto-160x100.png" alt="" title="naked-on-pluto" width="160" height="100" class="alignnone size-thumbnail wp-image-336" /><img src="http://pi.kuri.mu/files/2010/06/naked-on-pluto-160x100.png" alt="" title="naked-on-pluto" width="160" height="100" class="alignnone size-thumbnail wp-image-336" /><img src="http://pi.kuri.mu/files/2010/06/naked-on-pluto-160x100.png" alt="" title="naked-on-pluto" width="160" height="100" class="alignnone size-thumbnail wp-image-336" /></p>
<p><span id="more-330"></span></p>
<p>The 1st of June the &#8220;Naked on Pluto&#8221; residency at NIMk, BALTAN Laboratories and Piksel started! </p>
<p>Naked on Pluto is a text based multiplayer game on Facebook. You are stranded on the planet Pluto, naked, alone. Your world is empty except for fragments of data, objects relating to your past life on social networks – but seen through the distorted lens of the game world. You can explore this world, at first alone and later in the game you’ll be able to invite and interact with friends. You can add and manipulate objects you encounter, interact with others and bots. Once you enter deeper into this world and web of data, you become aware of increasing complexity, characters appear you may recognise – are they friends or animated bits of data? Information is substituted and modified in subtle ways. Is it possible to remember what was ever real in the first place?</p>
<p>The game explores the limits and nature of social networks from within, slowly pushing the boundaries of what is tolerated by the companies that own them, carefully documenting this process as we go. Story and play are combined with an investigation on how exposed we are on social networks, and how our data are being used.</p>
<p>The project will be developed during a shared residency at <a href="http://nimk.nl">NIMk</a>, <a href="http://www.baltanlaboratories.org/">BALTAN Laboraties</a> and <a href="http://www.piksel.no/">Piksel</a>, between June and November 2010, by <a href="http://www.pawfal.org/dave/">Dave Griffiths</a>, <a href="http://su.kuri.mu">Aymeric Mansoux</a> and <a href="http://pi.kuri.mu">Marloes de Valk</a>. The project is licensed Copyleft. The research and development process will be documented and can be followed on <a href="http://pluto.kuri.mu">http://pluto.kuri.mu</a>, the game can be played on <a href="http://naked-on-pluto.net">http://naked-on-pluto.net</a> (teaser only a.t.m.).</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rock, Paper, Scissors and Floppy Disks</title>
		<link>http://pi.kuri.mu/2010/05/07/rock-paper-scissors-and-floppy-disks/</link>
		<comments>http://pi.kuri.mu/2010/05/07/rock-paper-scissors-and-floppy-disks/#comments</comments>
		<pubDate>Fri, 07 May 2010 13:07:13 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[publication]]></category>

		<guid isPermaLink="false">http://pi.kuri.mu/?p=199</guid>
		<description><![CDATA[

The article &#8220;Rock, Paper, Scissors and Floppy Disks&#8221;, by Anne Laforet, Aymeric Mansoux and myself, will be published in “Archive 2020. Sustainable archiving of born digital cultural content”,  edited by Annet Dekker. It features articles from a.o. Gabriele Blome, Anne Laforet, Caitlin Jones, Aymeric Mansoux, Lizzie Muller, Martine Neddam, Marloes de Valk and Gaby [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2010/05/rock-paper-scissors-rosetta-160x100.png" alt="rosetta stone detail" title="rock-paper-scissors-rosetta" width="160" height="100" class="alignnone size-thumbnail wp-image-174" /><img src="http://pi.kuri.mu/files/2010/05/rock-paper-scissors-rosetta-160x100.png" alt="rosetta stone detail" title="rock-paper-scissors-rosetta" width="160" height="100" class="alignnone size-thumbnail wp-image-174" /><img src="http://pi.kuri.mu/files/2010/05/rock-paper-scissors-rosetta-160x100.png" alt="rosetta stone detail" title="rock-paper-scissors-rosetta" width="160" height="100" class="alignnone size-thumbnail wp-image-174" /><br />
<span id="more-199"></span><br />
The article &#8220;Rock, Paper, Scissors and Floppy Disks&#8221;, by Anne Laforet, Aymeric Mansoux and myself, will be published in “Archive 2020. Sustainable archiving of born digital cultural content”,  edited by Annet Dekker. It features articles from a.o. Gabriele Blome, Anne Laforet, Caitlin Jones, Aymeric Mansoux, Lizzie Muller, Martine Neddam, Marloes de Valk and Gaby Wijers.</p>
<p>Here&#8217;s an <a href="http://pi.kuri.mu/rock/">online preview</a>!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>hello process! part of Process is Paradigm, Gijon (ES)</title>
		<link>http://pi.kuri.mu/2010/04/22/process-is-paradigm/</link>
		<comments>http://pi.kuri.mu/2010/04/22/process-is-paradigm/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 09:39:31 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[exhibition]]></category>

		<guid isPermaLink="false">http://no.systmz.goto10.org/blog/?p=143</guid>
		<description><![CDATA[
hello process! is part of the exhibition Process is Paradigm
April 23 &#8211; August 30 , 2010
LABoral, Gijon (ES)
&#8220;Before the background of unforeseen global processes, credit crash and climate change, the exhibition el proceso como paradigma researches the nature of processes and self organising, processual systems on a cultural level and in the arts. el proceso [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2009/09/scan480-160x100.png" alt="" title="hello process!" width="160" height="100" class="alignnone size-thumbnail wp-image-27" /><img src="http://pi.kuri.mu/files/2009/09/scan480-160x100.png" alt="" title="hello process!" width="160" height="100" class="alignnone size-thumbnail wp-image-27" /><img src="http://pi.kuri.mu/files/2009/09/scan480-160x100.png" alt="" title="hello process!" width="160" height="100" class="alignnone size-thumbnail wp-image-27" /><span id="more-143"></span></p>
<p>hello process! is part of the exhibition <strong><a href="http://www.laboralcentrodearte.org/exhibitions/show/125">Process is Paradigm</a></strong><br />
April 23 &#8211; August 30 , 2010<br />
LABoral, Gijon (ES)</p>
<p>&#8220;Before the background of unforeseen global processes, credit crash and climate change, the exhibition el proceso como paradigma researches the nature of processes and self organising, processual systems on a cultural level and in the arts. el proceso como paradigma puts forward the idea that today processes have become one of the major paradigms and creative strategies in contemporary art and design across the disciplines. The show reveals the elementary shift from a culture based on the concept of manifestation and the final product to a culture of process resulting from a networked society. Consequently, the show introduces a new understanding of process-based art which goes beyond previous definitions. el proceso como paradigma suggests that the new process-based art is the art of the 21st century.&#8221;</p>
<p>Curated by: Susanne Jaschko &amp; Lucas Evers<br />
Spatial design: kawamura-ganjavian<br />
Graphic design: The Studio of Fernando Gutiérrez</p>
<p>Artists: Jelte van Abbema, Ralf Baecker, boredomresearch, Gregory Chatonsky, Adrián Cuervo, Ursula Damm, Driessens &amp; Verstappen, Peter Flemming, Isabelle Jenniches, Roman Kirschner, Allison Kudla, Manu Luksch &amp; Mukul Patel, Aymeric Mansoux &amp; Marloes de Valk, Luna Maurer, Marta de Menezes, Henrik Menné, Leo Peschta, Julius Popp, C.E.B. Reas, RYBN, Warren Sack, Antoine Schmitt, Ralf Schreiber, Jan-Peter E.R. Sonntag</p>
]]></content:encoded>
			<wfw:commentRss>http://pi.kuri.mu/2010/04/22/process-is-paradigm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>chmod +x art</title>
		<link>http://pi.kuri.mu/2010/01/22/chmod-x-art/</link>
		<comments>http://pi.kuri.mu/2010/01/22/chmod-x-art/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:59:42 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[festival]]></category>

		<guid isPermaLink="false">http://no.systmz.goto10.org/blog/?p=128</guid>
		<description><![CDATA[

#!/bin/bash
cat &#60;&#60;&#34;:*&#34; &#124; 

                                                _
    [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2010/01/nosys.png" alt="chmod +x art" title="chmod +x art" width="160" height="100" class="alignnone size-full wp-image-129" /><img src="http://pi.kuri.mu/files/2010/01/nosys.png" alt="chmod +x art" title="chmod +x art" width="160" height="100" class="alignnone size-full wp-image-129" /><img src="http://pi.kuri.mu/files/2010/01/nosys.png" alt="chmod +x art" title="chmod +x art" width="160" height="100" class="alignnone size-full wp-image-129" /><span id="more-128"></span></p>
<p><code><br />
#!/bin/bash<br />
cat &lt;&lt;&quot;:*&quot; | </code></p>
<pre>
                                                _
    _        _     ____     _       _   _______|_|
   | |_    _| |  _|____|_  | |    _|_| |  _____|
   |+----------------------------------------+_
   || chmod +x, Groningen(NL) 2-7 March 2010 |_|
   |+----------------------------------------+___
   |_|_     |_| |___|  |_| |_|     |_| |_________|
     |_|_      ____     _______     _________
       |_|   _|____|_  |  _____|_  |___   ___|_    _
            | |____| | | |_____|_|     | |   |_|  |_|
            |  __    | |  _   _|       | |
            | |  |_  | | | |_|___     _|_|
            |_|    |_| |_|   |___|   |_|
</pre>
<p>Make art is an international festival focused on Free/Libre/Open Source<br />
Software (FLOSS) and open content in digital arts. Make art offers<br />
performances, presentations, workshops and an exhibition, focused on the<br />
blurred line between art and software programming.</p>
<p>The fifth edition – chmod +x art &#8211; will take place in Groningen (NL),<br />
from the 2nd to the 7th of March 2010.</p>
<p>Workshop hello wor(l)d!, exhibition, Hocus Pocus lecture evening,<br />
Placard headphone concert, breakfast club, speed geeking &amp; PechaGnucha,<br />
bookshop</p>
<p>With: Wayne Clements (GB) , Martin Howse (GB), Graham Harwood (GB) ,<br />
IOhannes Zmölnig (AT), Pall Thayer (IS) , Dave Griffiths (GB), Gabor<br />
Papp (HU), Agoston Nagy (HU), Florian Cramer (DE), Nathalie Magnan (FR),<br />
Dmytri Kleiner (RU), &#8230;</p>
<p><a href="http://makeart.goto10.org/chmod+x">http://makeart.goto10.org/chmod+x</a></p>
<p>&#8211;</p>
<p>Make art is een internationaal festival rond Free/Libre/Open Source<br />
Software (FLOSS) en open content in digitale kunst. Make art biedt<br />
performances, presentaties, workshops en een expositie, rond de vage<br />
grens tussen kunst en het programmeren van software.</p>
<p>De vijfde editie – chmod +x art – vindt plaats in Groningen (NL) van 2<br />
tot en met 7 maart 2010.</p>
<p>Workshop hello wor(l)d!, expositie, Hocus Pocus lezingen avond, Placard<br />
koptelefoon concert, breakfast club, speed geeking &amp; PechaGnucha,<br />
boekwinkel</p>
<p>Met: Wayne Clements (GB) , Martin Howse (GB), Graham Harwood (GB) ,<br />
IOhannes Zmölnig (AT), Pall Thayer (IS) , Dave Griffiths (GB), Gabor<br />
Papp (HU), Agoston Nagy (HU), Florian Cramer (DE), Nathalie Magnan (FR),<br />
Dmytri Kleiner (RU), &#8230;</p>
<p><a href="http://makeart.goto10.org/chmod+x">http://makeart.goto10.org/chmod+x</a></p>
<p>:*<br />
<code><br />
sed "s|[^A-Za-z]| |g" | sed "s|  *| |g" | ( cat &lt;&lt;&quot;=(^-^)=&quot; |<br />
#define _BSD_SOURCE<br />
#include<br />
#include<br />
#include<br />
#include<br />
const int N=27;int main(int argc,char**argv){int count[N][N][N][N],<br />
i,j,k,l;for(i=0;i&lt;n;++i){for(j=0;j&lt;n;++j){for(k=0;k&lt;n;++k){for(l=0;<br />
l&lt;n;++l){count[i][j][k][l]=0;}}}}i=0;j=0;k=0;while(0&lt;=(l=getchar())<br />
){if(&#039;A&#039;&lt;=l&amp;&amp;l&lt;=&#039;Z&#039;){l-=&#039;A&#039;-1;}else if(&#039;a&#039;&lt;=l&amp;&amp;l&lt;=&#039;z&#039;){l-=&#039;a&#039;-1;}<br />
else{l=0;}count[i][j][k][l]++;i=j;j=k;k=l;}unsigned char probs[N][N<br />
][N][N];for(i=0;i&lt;n;++i){for(j=0;j&lt;n;++j){for(k=0;k&lt;n;++k){int<br />
total=0;for(l=0;l&lt;n;++l){total+=count[i][j][k][l];}if(total==0){<br />
total=1;}int p=0;for(l=0;l&lt;n;++l){p+=count[i][j][k][l];probs[i][j][<br />
k][l]=(255*p)/total;}}}}srand(time(0));i=0;j=0;k=0;while(1){<br />
unsigned char r=rand();int c=0;for(l=0;l=r){c=l;break;}}putchar(" abcdefghijklmnopqrstuvwxyz"[c]);fflush(<br />
stdout);i=j;j=k;k=c;usleep(40000);}}<br />
=(^-^)=<br />
gcc -xc -std=c99 -Wall -pedantic -o chmodxart - &amp;&amp; ./chmodxart )</p>
<p></code></p>
]]></content:encoded>
			<wfw:commentRss>http://pi.kuri.mu/2010/01/22/chmod-x-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>make art 2009</title>
		<link>http://pi.kuri.mu/2009/11/17/make-art-2009/</link>
		<comments>http://pi.kuri.mu/2009/11/17/make-art-2009/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 14:34:47 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[exhibition]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://no.systmz.goto10.org/blog/?p=113</guid>
		<description><![CDATA[

make art 2009
&#8220;What the Fork?! Distributed and Open Practices in FLOSS art&#8221;
Poitiers, France
From the 8th to the 13th of December 2009
Exhibition &#124; Concerts &#124; Presentations &#124; Workshop
Aharon Amir (GB), Wayne Clements (GB), FooCorp (GB), Gijs Gieskes (NL), Gullibloon (AT/DE), Adnan Hadzi (CH), Lisa Haskel (GB), Reni Hofmüller (AT), Olivier Laruelle (FR), LAFKON (DE), Anne Laforêt [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2009/11/forkyhouses.png" alt="make art 2009" title="make art 2009" width="160" height="100" class="alignnone size-full wp-image-122" /><img src="http://pi.kuri.mu/files/2009/11/forkyhouses.png" alt="make art 2009" title="make art 2009" width="160" height="100" class="alignnone size-full wp-image-122" /><img src="http://pi.kuri.mu/files/2009/11/forkyhouses.png" alt="make art 2009" title="make art 2009" width="160" height="100" class="alignnone size-full wp-image-122" /><br />
<span id="more-119"></span></p>
<p><strong>make art 2009</strong><br />
&#8220;What the Fork?! Distributed and Open Practices in FLOSS art&#8221;<br />
Poitiers, France<br />
From the 8th to the 13th of December 2009<br />
Exhibition | Concerts | Presentations | Workshop</p>
<p>Aharon Amir (GB), Wayne Clements (GB), FooCorp (GB), Gijs Gieskes (NL), Gullibloon (AT/DE), Adnan Hadzi (CH), Lisa Haskel (GB), Reni Hofmüller (AT), Olivier Laruelle (FR), LAFKON (DE), Anne Laforêt (FR), Mattin (ES), Antoine Moreau (FR), Nathalie Magnan (FR), No Copy Paste (HU), Noyade (FR), Jean Sépulchre (FR), Wesley Smith (US), Koray Tahiroğlu (TR/FI), The Guardians of the Tradition (US), Taku Unami (JP), Milovann Yanatchkov (FR), Simon Yuill (GB), Jérémie Zimmermann (FR), IOhannes M. Zmölnig (AT), &#8230;</p>
<p>make art is an international festival focussed on Free/Libre/Open Source Software (FLOSS) and open content in digital arts. make art offers performances, presentations, workshops and an exhibition, focused on the blurred line between art and software programming.</p>
<h4>What The Fork?!</h4>
<p>This year make art focusses on distributed and open practices in FLOSS art. &#8216;What the fork?!&#8217; is about decentralization. Forking is the new black. Work from one source, copy, patch, improve, experiment, change direction, inspire! Forking is not about quick hacks, but about creating room to experiment, letting go of the one working copy and creating a multiplicity of ideas.</p>
<h4>Exhibition </h4>
<p>Maison de l&#8217;Architecture, 1 rue de la Tranchée<br />
Opening Thursday December 10 at 19:00<br />
Opening hours: December 11, 12 and 13 from 10:00 til 19:00, free admission<br />
Installations by Wayne Clements (GB), The Guardians of the Tradition (US), Aharon Amir (GB), Gijs Gieskes (NL), Gullibloon (AT/DE), LAFKON (DE) and Olivier Laruelle (FR)</p>
<h4>Concerts</h4>
<p><strong>Placard</strong><br />
Maison de l&#8217;Architecture, 1 rue de la Tranchée<br />
Thursday December 10 at 21:00, free admission<br />
With a.o. No Copy Paste (HU), Wesley Smith (US), Noyade (FR), Taku Unami (JP) &amp; Mattin (ES) duo, &#8230;</p>
<p><strong>Galactic</strong><br />
Planétarium of Espace Mendès-France / Lieu Multiple, 1 rue de la Cathédrale<br />
Friday December 11 at 21:00, 3€ discount 5€ full<br />
With Koray Tahiroğlu (TR/FI) and IOhannes M. Zmölnig (AT)</p>
<p><strong>Hardware</strong><br />
Carré Bleu, 1 bis rue de Nimègue (Couronneries)<br />
Saturday December 12 at 21:00, admission: between 3,50€ and 12€<br />
With Mattin (ES), Reni Hofmüller (AT) and Anne Laforêt (FR)</p>
<h4>Presentations </h4>
<p>Maison de l&#8217;Architecture, 1 rue de la Tranchée<br />
free admission</p>
<p>Friday December 11<br />
17:00 Secret agents, expressive programming and virtual machines<br />
3 presentations on hyper creative programming in Pure Data, Fluxus and Lua. With IOhannes M. Zmölnig (AT), Gábor Papp &amp; Agoston Nagy (HU) and Wesley Smith (US)</p>
<p>Saturday December 12</p>
<p>10:30 Breakfast Club<br />
Start your day with croissants, coffee and a shower of refreshing short interviews by Nathalie Magnan. With several make art 2009 artists.</p>
<p>14:00 Totally f*rked<br />
Simulating, daisychaining and forking Free Software<br />
With Simon Yuill (GB), Wayne Clements (GB), Adnan Hadzi (CH), Lisa Haskel (GB) and FooCorp (GB)</p>
<p>18:00 Internet, Freedom and Creation<br />
Debate on the recent changes in &#8220;Internet and Creation&#8221; French law(s) (HADOPI).<br />
Moderated by Sylvain Cousin – Confort Moderne (FR). With Jérémie Zimmermann &#8211; La Quadrature du Net (FR), Antoine Moreau &#8211; art libre (FR) and Jean Sépulchre (to be confirmed) &#8211; SACEM (FR)</p>
<p>Sunday December 13</p>
<p>10.30 Breakfast Club<br />
Start your day with a pain au chocolat and a cup of tea while bathing in inspiring ideas and good questions by Nathalie Magnan. With several make art 2009 artists.</p>
<p>14:00 Bottom-up! scriptable design<br />
toolchain and work processes in open source architectural and graphic design. With Milovann Yanatchkov (FR), Olivier Laruelle (FR) and LAFKON (DE)</p>
<h4>Workshop</h4>
<p>Maison de l&#8217;Architecture, 1 rue de la Tranchée<br />
December 8 to 11, see website for registration<br />
Fork a house! , a 4 day workshop on creating forkable and FLOSS architecture using 3D graphics application Blender. With Milovann Yanatchkov (FR)</p>
<p><a href="http://makeart.goto10.org">http://makeart.goto10.org</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Talk on FLOSS+Art at Plan09 workshop, Cologne (DE)</title>
		<link>http://pi.kuri.mu/2009/09/27/talk-on-flossart-at-plan09-workshop-cologne-de/</link>
		<comments>http://pi.kuri.mu/2009/09/27/talk-on-flossart-at-plan09-workshop-cologne-de/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 13:51:27 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[talk]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://no.systmz.goto10.org/blog/?p=55</guid>
		<description><![CDATA[

Talk on FLOSS+Art at a workshop on Open Source Urban Planning and Architecture, at Plan09, Cologne.
I&#8217;ve been invited to give a talk at a workshop on Open Source Urban Planning and Architecture. I was very intrigued by the notion of applying the term &#8220;open source&#8221; to these two domains, that seem to have nothing to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-thumbnail wp-image-56" title="plan09" src="http://pi.kuri.mu/files/2009/09/plan09.jpg" alt="plan09" width="160" height="100" /><img class="alignnone size-thumbnail wp-image-56" title="plan09" src="http://pi.kuri.mu/files/2009/09/plan09.jpg" alt="plan09" width="160" height="100" /><img class="alignnone size-thumbnail wp-image-56" title="plan09" src="http://pi.kuri.mu/files/2009/09/plan09.jpg" alt="plan09" width="160" height="100" /><br />
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<p>Talk on FLOSS+Art at a <a href="http://www.opensourceplanning.de/ehrenfeld/">workshop on Open Source Urban Planning and Architecture</a>, at <a href="http://www.plan-project.com">Plan09</a>, Cologne.</p>
<p>I&#8217;ve been invited to give a talk at a workshop on Open Source Urban Planning and Architecture. I was very intrigued by the notion of applying the term &#8220;open source&#8221; to these two domains, that seem to have nothing to do with software development. I know very little about urban planning and architecture, and have been asked to talk about my own philosophies regarding FLOSS and art. I&#8217;ve prepared a presentation of hello process! and puredyne as examples of how FLOSS is used in an art context (software art and creative tool development), and prepared some questions for a discussion with the participants of the workshop. The text below is the result (work in progress!).</p>
<p><img class="alignnone size-medium wp-image-65" title="blackbox" src="http://pi.kuri.mu/files/2009/09/blackbox.png" alt="blackbox" width="480" height="360" /></p>
<h4>My background</h4>
<p>I am a (software) artist (and occasional author, editor, developer and curator), part of international digital arts collective GOTO10. I am editor of FLOSS+Art, a collection of articles on the relation between FLOSS and art/design practice, and the digital artists handbook, a series of articles introducing FLOSS tools and related methods and concepts to artists. I am interested in computers as a stage or theatre, life-like processes on networks (viral), distributed and collaborative processes in both software art development as software art itself, the influence of the use of FLOSS on artistic practice, and  last but not least, copyleft and FLOSS as the only serious alternative to boredom and archaic (economic) models in the art world.</p>
<p><img class="alignnone size-medium wp-image-27" title="hello process! print" src="http://pi.kuri.mu/files/2009/09/scan480.png" alt="hello process! print" width="480" height="389" /></p>
<h4>hello process! Black versus white box paradox</h4>
<p>hello process! (in collaboration with Aymeric Mansoux) is an installation consisting of a computer, a printer and a wall covered in prints. It shows a machine doing what it does best; deleting, copying and moving blocks of data. All code written for the project is licensed GPL (and can be found here). A black versus white box paradox: the computer is a black box with its processes hidden to the outside, GPL licensed code shows it all. Hello process! gives very minimalistic output via the prints, showing the evolution of a world consisting of 128 blocks that can be filled with small programs. Each program has a strategy to conquer other blocks and have names that match their behavior (boobytrap, anti-eraser, swap-master to name a few). It presents the spectator with a puzzle trying to decode what is happening inside the machine, and with maps of past evolutions. Hello process! is a reply to the &#8216;hello world!&#8217; program that most people write when learning a new programming language.</p>
<p>hello process! is designed in a bottom-up fashion: a simple system based on its underlying rules not on end results. It is part of “continuous design” art project metabiosis, and is an example of how FLOSS gives artists increased control over their tools and greater freedom in their creation process. We needed access to all levels of the operating system, and build this custom environment using multiple compatible open source tools (GNU/Linux operating system, shell script, Gforth, C). hello process! is collaboratively developed using SVN to manage the code. Making the code public is an intricate part of the project, it is part of the concept and puts it in a wider cultural context of opening source code as another layer of interpretation of software art.</p>
<p><img class="alignnone size-medium wp-image-66" title="puredyne" src="http://pi.kuri.mu/files/2009/09/puredyne.png" alt="puredyne" width="480" height="360" /></p>
<h4>Cowboy coding is good :) puredyne</h4>
<p>Puredyne is cowboy coding in action. The community of developers is small and unmanaged. Cowboy coding is a derogatory term but in my opinion for all the wrong reasons. In small scale projects a completely autonomous and unmanaged developer team can move mountains. All puredyne developers are also users and users can (and sometimes do) develop. That is why it works. If something is broken, it will be fixed because the developers themselves need the tool to work. Puredyne started from a real need, not a supposed one. This is typical of open source projects, if you cannot get the developers motivated, then there is no project. Motivation is a big factor in the success or failure of FLOSS projects. Motivation out of personal interest is also the reason why the best open source projects are tools that are needed by the developers themselves (server tools for instance).</p>
<p><img class="alignnone size-medium wp-image-67" title="openorg" src="http://pi.kuri.mu/files/2009/09/openorg.png" alt="openorg" width="480" height="360" /></p>
<h4>Open source outside of the software domain</h4>
<p>I want to mention <a href="http://www.openorg.nl">www.openorg.nl</a> as an example of how the term open source is sometimes also successfully applied outside of the domain of software development. Openorg is a wiki where WORM, a Rotterdam based cultural organisation, made available all the paperwork they needed to set up a cultural organisation in the Netherlands. You can simply copy/paste your own organisation. They also invite other organisations to contribute their paperwork. “The wheel is already invented”, “download now! A professional organisation in a split second”, “this paper mountain is there specially for you”, … On a more light note, there is also the <a href="http://www.freebeer.org/blog">free beer project</a>, where you can brew the same beer, branch or fork it. Here the term open source can be used quite literally because both projects replaced code to instruct a computer what to do with scripts of what a human is supposed to do, and made this code publicly available.</p>
<p><img class="alignnone size-medium wp-image-68" title="Free/Libre Open Source Anything" src="http://pi.kuri.mu/files/2009/09/flosx.png" alt="Free/Libre Open Source Anything" width="480" height="360" /></p>
<h4>Free/Libre Open Source what?</h4>
<p>So here starts the question part of my contribution to the workshop.</p>
<p>Q: Can you take the term &#8216;open source&#8217; out of its software development context and apply it to other fields?</p>
<p>It can be an inspiring concept, but definitions need to be clear if we want to avoid typical transdisciplinary confusion of using the same vocabulary but different definitions.</p>
<p>On paper FLOSS is software with its source code available, that grants the Freedom to:</p>
<ol>
<li>run the program for any purpose.</li>
<li>study how the program works, and change it to make it do what you wish.</li>
<li>redistribute copies so you can help your neighbour.</li>
<li>improve the program, and release your improvements (and modified versions in general) to the public, so that the whole community benefits.</li>
</ol>
<p>In practice FLOSS is not a uniform phenomenon. Open source software development is a complex process (from code management to project management) and a very diverse one. It can range from a 1 person art project to the +- 1000 contributors to the Linux kernel, with management varying from truly non-hierarchical bottom-up collaborative and collective authorship to the “benevolent dictatorship” of Linus Torvalds.</p>
<p>Using the term outside of software development often refers to:</p>
<ul>
<li>decentralized development</li>
<li>user generated content and technology</li>
<li>concurrent input of different agendas, approaches and priorities</li>
<li>constant feedback and peer review</li>
</ul>
<p>These are all aspects of open source software development, but the main characteristic is making the source code of a project available, and strange enough, this is something that most projects using the term “open source” are missing. When looking into the topic of this workshop I ran into a project called “open source house”, that had a repository of files related to the design of the house available. All that was there were pdf files of plans of the house, and even those were subject to terms of use that blocked the use of the plans for any other purpose than to build that very project on that very location. An open source house should at least publish their files and plans in their original (and of course open) format, and preferably licensed copyleft. The term “open source” is becoming a fashionable add-on to projects or even professions, with its original meaning lost, just like the word “open” has been part of many new project names that are often very closed in nature.</p>
<p><img class="alignnone size-medium wp-image-69" title="prosumer" src="http://pi.kuri.mu/files/2009/09/prosumer.png" alt="prosumer" width="480" height="360" /></p>
<h4>Skill</h4>
<p>According to Erick Villagomez from re:place magazine, urban planning is losing relevance in today&#8217;s  rapidly changing society. He marks open source planning as the solution to overcome the slow processes of top-down and centralized planning. According to him a radical transformation of the profession is needed (<a href="http://regardingplace.com/?p=3942">The future of urban planning is open source, April 2009</a>). How to bypass bureaucracy and fulfil real local needs&#8230;</p>
<p>The idea of “prosumers”, as in consumers that produce, is seen as antidote to top-down design. Users will generate content and shape their (software) environment. In FLOSS projects the border between expert/developer and user only occasionally blurs. In most cases the border simply is less thick, users can make requests more easily and developers get more direct feedback from their users. Developers usually listen carefully to the community of users, because without them the project dies. Users are more proactive in their involvement with software user communities because help desks (and often help files) are not available and people can only rely on others in forums or mailinglists to get support when facing problems. Users are able to hack, change and redistribute, but only very few can. It requires skill that is not yet common, and would take too much time investment for the general audience of today to learn (the children are the future).</p>
<p>Q: How does open source urban planning and architecture deal with this skill difference between expert and layperson?</p>
<p><img class="alignnone size-medium wp-image-70" title="slimemold" src="http://pi.kuri.mu/files/2009/09/slimemold.png" alt="slimemold" width="480" height="360" /></p>
<h4>Decentralisation</h4>
<p>That depends on what open source planning actually is (I haven&#8217;t found a single clear definition yet). Based on what Villagomez writes, it seems to be involving emergence (for more on emergence in cities: Steven Johnson &#8211; Emergence: The Connected Lives of Ants, Brains, Cities, and Software). The <a href="http://opensourceplanning.org/">Open Source Planning blog</a> mentions collective intelligence, but also open data and a common tool set for urban planners, in order to rapidly respond to climate change. I think open data and a common (FLOSS) toolset are the basis, but what about &#8220;using&#8221; emergence in urban planning&#8230;</p>
<p>Q: How does planning enter decentralised and self-organised processes?</p>
<p>You cannot &#8220;organise&#8221; self-organisation, so is open source urban planning about increasing or decreasing control? Or simply about applying the control at another (lower) level, trying to initiate or spark self-organisation?</p>
<p>Above is a picture of Mitchel Resnick&#8217;s book &#8220;Turtles, Termites, and Traffic Jams: Explorations in massively parallel microworlds&#8221;. In the book he describes all kinds of systems that are organised in a decentralised way (without organisers, planners or coordinators), like bird flocks, termite colonies and traffic jams. Resnick stresses we are all conditioned to think in centralised ways, but shows how valuable investigating the opposite approach is through numerous examples. This book is dated, but still points out some interesting concepts that can also be applied in urban planning and architecture. Be it through looking at ways to start decentralised processes (writing manuals&#8230;) but also researching existing processes with this mindset.</p>
<p><img class="alignnone size-medium wp-image-71" title="floss development tools" src="http://pi.kuri.mu/files/2009/09/flossdeveltools.png" alt="floss development tools" width="480" height="360" /></p>
<h4>Giving up control</h4>
<p>Open Source Software development is not without centralised control. Bigger FLOSS projects have management and strict planning procedures for every part of the project.  For instance, at the most basic level, most projects have a roadmap. And many tools exist to aid the development process (see picture with logos of some popular open source software development tools for project management, bug-tracking and source code management). Even if a project is totally open, as in: here is a discussion forum, an empty code repository, feel free to initiate something, the project will most likely follow self-organisation rules until it grows to the point where some form of management is needed.</p>
<p>In a FLOSS project decentralisation happens only up to a certain level. For instance patches can be submitted by the community, but it&#8217;s up to the patch reviewer or project leader, or maintainer to test it and decide to apply it “as is”,  partly, or not at all. There are unpredictable parts, but they never<br />
enter the project without going through some form of decision making process. A fork and the decision of a community of users to either stay with the original or move to the fork is the most drastic and uncontrollable possible event in a projects history.</p>
<p>If Open Source Urban Planning is about self organisation and emergence, it will inevitably be about giving up a certain amount of control. Although similar strategies can be used as in FLOSS development, naturally a copy of this process is not possible when working with people and places instead of code. You can&#8217;t fork an existing neighbourhood or park (you could fork the design though).</p>
<p>Q: Bottom-up design of complex processes involves giving up control, is this possible an urban planning context?</p>
<p><img class="alignnone size-medium wp-image-72" title="street disclaimer " src="http://pi.kuri.mu/files/2009/09/nowarranty.png" alt="street disclaimer " width="480" height="360" /></p>
<h4>Responsibility</h4>
<p>FLOSS projects take NO warranty, the user is responsible. There is a growing debate (fed by lawsuits and lawyers) on the notion of liability in the open source community.</p>
<p>GPL waranty:</p>
<p><code>“THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.”</code></p>
<p>Q: When projects are developed by a large number of people, without legal binding factor like a company, where does responsibility lie? How would open source urban planning handle liability?</p>
<h4>Intellectual property in architecture and urban planning</h4>
<p>In architecture, there are “open houses” that use the term &#8220;open source&#8221; for the way they have been designed. But they are not necessarily copyleft (I haven&#8217;t found any), as in free for others to use, modify and redistribute. It is not hard to imagine how copyleft architectural designs could function, generating designs that can be copied, improved or modified by others, generating designs that solve certain global problems like energy efficiency, adjust them to specific climates or with local building materials, etc.</p>
<p>In an art and software development context copyright and patent law are usually not a problem as long as you&#8217;re not competing with big companies, and choose a strong copyleft license from the start of the project. There are FLOSS projects that have been shut down by lawyers over copyright and patent disputes. Submarine patent (patent issued but not published) are the biggest problem. In the Theora project for instance, which is blocked from inclusion in for instance Nokia systems because Nokia is afraid there are submarine patents present in the Theora codec). Copyright and patent work against progress by blocking developers in their freedom to experiment and forcing many to &#8220;reinvent the wheel&#8221;.</p>
<p>Q: Is copyleft a current practice in urban planning and architecture? Is there a need for a special architectural or urban planning copyleft license?</p>
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		<title>Exhibition hello process! Peninsula Arts Gallery, Plymouth (UK)</title>
		<link>http://pi.kuri.mu/2009/09/12/exhibition-hello-process-at-peninsula-arts-gallery/</link>
		<comments>http://pi.kuri.mu/2009/09/12/exhibition-hello-process-at-peninsula-arts-gallery/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 13:13:23 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[exhibition]]></category>

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http://www.kurator.org/afterthenet
After the Net explores the paradoxical development of the Internet. As the current Web 2.0 hype begins to wane, the exhibition reflects upon the promises of technological progress, global networking and instantaneous communication. Presented artworks draw attention to key developments: from cybernetics to free and open source software, and social networking platforms.
Reflected in the title, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2009/09/plymouth-small.jpg" alt="" title="after the net 2.0" width="160" height="100" class="alignnone size-full wp-image-48" /><img src="http://pi.kuri.mu/files/2009/09/plymouth-small.jpg" alt="" title="after the net 2.0" width="160" height="100" class="alignnone size-full wp-image-48" /><img src="http://pi.kuri.mu/files/2009/09/plymouth-small.jpg" alt="" title="after the net 2.0" width="160" height="100" class="alignnone size-full wp-image-48" /><br />
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<a href="http://www.kurator.org/afterthenet">http://www.kurator.org/afterthenet</a></p>
<p>After the Net explores the paradoxical development of the Internet. As the current Web 2.0 hype begins to wane, the exhibition reflects upon the promises of technological progress, global networking and instantaneous communication. Presented artworks draw attention to key developments: from cybernetics to free and open source software, and social networking platforms.</p>
<p>Reflected in the title, the exhibition makes explicit reference to the documentary film The Net by Lutz Dammbeck (2003), and has three iterations: for Valencia (2008), Plymouth (2009) and Toluca (2010). The selection of artists is updated for each venue as a new version.</p>
<h4>Exhibition</h4>
<p>12 September &#8211; 23 October 2009, Peninsula Arts Gallery, University of<br />
Plymouth, UK</p>
<p>Roy Ascott, Blackboard Notes (1967), special poster edition of 1000 produced for After the Net (2.0) by KURATOR / Wayne Clements, logo_wiki (2007), The Best and Worst of Possible Worlds (2009) / Geoff Cox, antisocial notworking for Arnolfini (2008), Hello World! (2008) / Lutz Dammbeck, The Net: The Unabomber, LSD and the Internet (2003) / Jeff Gompertz &amp; Caen Botto (Universomente), Second Public Life (2009) / Rui Guerra, www_hack (2008) / Linda Hilfling, Participation 0.0 ­- Part I (2007) / Aymeric Mansoux &amp; Marloes de Valk (GOTO10), Hello process! (2008) / Graham Harwood, Richard Wright &amp; Matsuko Yokokoji, Tantalum Memorial (2008)</p>
<h4>Performance</h4>
<p>25 September 2009, Peninsula Arts Gallery, 7.00pm<br />
4NX performance by Aymeric Mansoux</p>
<p>4NX is an audiovisual noise sculpture, starting with the panic of a flat signal, turning it into image then back into sound, the bootstrapping of a stochastic noise generator, the search for structure and frozen moments of accidental beauty. A cornucopia of clicks, pops and glitches. 4NX is violent but draws you into this world of chaos through its black and white aesthetics, melancholic atmosphere and unexpected shaping of raw noise into hypnotic patterns. 4NX is on ongoing research on noise aesthetics.</p>
<h4>Lecture</h4>
<p>22 October 2009, Theatre 2 Roland Levinsky Building, 6.30pm<br />
Transiting the Net by Professor Roy Ascott</p>
<p>Cybernetics and behaviour, mind and technology, connectivity and syncretism, chance and change, constitute the parameters of practice of Roy Ascott, whose talk will chart his passage through the Net, from analogue to digital and beyond. Ascott has exhibited widely, from Venice Biennale to Ars Electronica, is published in at least twelve languages, and recognised internationally as an innovator and visionary. He is president of the Planetary Collegium at University of Plymouth.</p>
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		<title>Publication Tools to fight boredom, Contemporary Music Review</title>
		<link>http://pi.kuri.mu/2009/03/01/hello-world-2/</link>
		<comments>http://pi.kuri.mu/2009/03/01/hello-world-2/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 14:50:50 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[publication]]></category>

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This article has been published in Volume 28, Issue 1, 2009 of the Contemporary Music Review. The issue “Generative Music”, has been edited by Nick Collins and Andrew R. Brown. It features articles from Karen Collins, Andrew R. Brown, Andrew Sorensen, Robert Rowe, Palle Dahlstedt, Margaret Schedel, Marloes de Valk, Alison Rootberg , Paul Berg [...]]]></description>
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<p>This article has been published in <a href="http://www.informaworld.com/smpp/title%7Econtent=g909058006%7Edb=all">Volume 28, Issue 1, 2009 of the Contemporary Music Review</a>. The issue “Generative Music”, has been edited by Nick Collins and Andrew R. Brown. It features articles from Karen Collins, Andrew R. Brown, Andrew Sorensen, Robert Rowe, Palle Dahlstedt, Margaret Schedel, Marloes de Valk, Alison Rootberg , Paul Berg and Nick Collins.</p>
<p>The version published here is the pre-typeset version, licensed GNU GPL, GNU FDL and Free Art License.</p>
<p>Read the article <a href="http://no.systmz.goto10.org/blog/?page_id=26">here</a></p>
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		<title>Exhibition hello process! at Galleri 3,14, Bergen, NO</title>
		<link>http://pi.kuri.mu/2008/12/12/exhibition-hello-process-at-galleri-314-bergen-no/</link>
		<comments>http://pi.kuri.mu/2008/12/12/exhibition-hello-process-at-galleri-314-bergen-no/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 12:55:19 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[exhibition]]></category>

		<guid isPermaLink="false">http://no.systmz.goto10.org/blog/?p=11</guid>
		<description><![CDATA[

Galleri 3,14
12/12/08 &#8211; 25/1/09
http://www.stiftelsen314.com
hello process! will be running in the main exhibition of the 2008 edition of the piksel festival in Bergen. The latest node from the Metabiosis project will be shown next to other great works such as Cyclic evolution of a discourse (by Voldemar Johansons, Daniil Umanski, Federico Sangati), Expanded Eye
(by Anaisa Franco), [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pi.kuri.mu/files/2009/09/scan480-160x100.png" alt="" title="hello process!" width="160" height="100" class="alignnone size-thumbnail wp-image-27" /><img src="http://pi.kuri.mu/files/2009/09/scan480-160x100.png" alt="" title="hello process!" width="160" height="100" class="alignnone size-thumbnail wp-image-27" /><img src="http://pi.kuri.mu/files/2009/09/scan480-160x100.png" alt="" title="hello process!" width="160" height="100" class="alignnone size-thumbnail wp-image-27" /><br />
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<p><em>Galleri 3,14<br />
12/12/08 &#8211; 25/1/09<br />
<a href="http://www.stiftelsen314.com">http://www.stiftelsen314.com</a></em></p>
<p>hello process! will be running in the main exhibition of the 2008 edition of the piksel festival in Bergen. The latest node from the Metabiosis project will be shown next to other great works such as Cyclic evolution of a discourse (by Voldemar Johansons, Daniil Umanski, Federico Sangati), Expanded Eye<br />
(by Anaisa Franco), and exist.pl from Pall Thayer, that we had the chance to show a week ago during make art.</p>
<p>For more information about the piksel festival and its huge program, check <a href="http://piksel.no">http://piksel.no</a> !</p>
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		<title>Publication FLOSS+Art book by OpenMute</title>
		<link>http://pi.kuri.mu/2008/11/14/publication-flossart-book-by-openmute/</link>
		<comments>http://pi.kuri.mu/2008/11/14/publication-flossart-book-by-openmute/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 10:58:16 +0000</pubDate>
		<dc:creator>marloes</dc:creator>
				<category><![CDATA[publication]]></category>

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FLOSS+Art is published! After 2 years of hard work it is finished :)
For more details check out the FLOSS+Art project site!
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<p>FLOSS+Art is published! After 2 years of hard work it is finished :)</p>
<p>For more details check out the <a href="http://people.makeart.goto10.org">FLOSS+Art project site</a>!</p>
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